Games with manipulatives are also valuable with helping students to apply what they learned to the real world, as well as provide a means to improve their math skills interactively. Using board games and card games along with cooperative learning are ways that students can become involved in a positive mathematical environment. Games are highly motivational to students and can be used effectively to practice specific skills.
Addition War—Players turn up two cards for each skirmish. The highest sum wins.
Advanced Addition War—Turn up three (or four) cards for each skirmish and add them together.
Subtraction War—Players turn up two cards and subtract the smaller number from the larger. This time, the greatest difference wins the skirmish.
Product War—Turn up two cards and multiply.
Advanced Product War—Turn up three (or four) cards and multiply.
Fraction War—Players turn up two cards and make a fraction, using the smaller card as the numerator. Greatest fraction wins the skirmish.
Improper Fraction War—Turn up two cards and make a fraction, using the larger card as the numerator. Greatest fraction wins.
Integer Addition War—Black cards are positive numbers; red cards are negative. The greatest sum wins. Remember that -2 is greater than -7.
Integer Product War—Black cards are positive numbers; red cards are negative. The greatest product wins. Remember that two negative numbers make a positive product.
Wild War—Players turn up three cards and may do whatever math manipulation they wish with the numbers. The greatest answer wins the skirmish.
Advanced Wild War—Black cards are positive numbers; red cards are negative numbers. Players turn up four cards (or five) and may do whatever math manipulation they wish with the numbers. The greatest answer wins the skirmish.
Reverse Wild War—Players turn up three cards (or four, or five) and may do whatever math manipulation they wish with the numbers. The answer with the lowest absolute value (closest to zero) wins the skirmish.
Multi-Digit War—Turn up two or three cards and create a 2-digit or 3-digit number.
Multi-Digit Subtraction War—Turn up three cards. Make two of them into a 2-digit number, then subtract the third. Example: Suppose you turn up 3,4, and 5. Should you arrange them as 54-3 or 45-3 or 35-4 or . . . ?
Multi-Digit Product War—Turn up three cards. Make two of them into a 2-digit number, then multiply by the third. Example: Suppose you turn up 3,4, and 5. Should you arrange them as 5×43 or 4×53 or 3×54 or . . . ?
Logarithm War—http://www.box.com/shared/ysuf6p39gl
Thanks for this--so many other skills come from playing cards, not the least of which are losing with dignity and winning with grace.
ReplyDeleteI also love playing Cribbage with kids: counting (pegging), strategy, rules.
Think we'll pull out the cards on Monday.