Basketball Substitution

In class we were struggling with the concept of substitution, we already talked about it for two days, we did a vocabulary activity and guided worksheet to help them, but after the second day they were still struggling.  With basketball starting soon, we took to the 92' courts and made a little explaination of what substitute means in basketball.  

Then we talked about how good Michael Jordan was and what players on the court could have made the Bulls just as good as Jordan alone, we then could substitute in different players to see what the best possible outcome was. Here is a picture.

Students seemed to like the explaination a little more, we did a few more example problems and students seemed to understand.

Polynomial Puzzles

This week our focus in Algebra 2 was on Polynomials.  I have been searching for a project, but never seem to find any, but here are two activities we did this week. First to review factoring techniques we had a factoring polynomial puzzle that students completed in pairs.

Some students figured out that the pattern was Pythagorean theorem, one group did just put them in order from least to greatest.  It was a good activity I will have in class instead of homework next year.  

Here is the link: (free)

The other lesson was an Illuminations Polynomial Puzzler that had students practicing multiplication.

Here is the link:

iPad Apps for Math

Desmos Graphing Calculator
iPad Screenshot 2Price: Free

Explore math with Desmos.  Graph functions, evaluate equations, explore transformations, plot points, and more -for free.  At Desmos, we imagine a world of universal math literacy, where no students thinks that math is too hard or too dull to pursue.  We believe the key is learning by doing.  When learning becomes a journey of exploration and discovery, anyone can understand and enjoy math.

Download the app here: Desmos Graphing Calculator

Mystery Math Town
iPad Screenshot 2Price: $2.99

Your mission: Help a friendly and curious little ghost rescue the fireflies that are hidden in Mystery Math Town.  Players use math skills to unlock rooms and passages on their enchanting journey.  Along the way, you can also earn talking portraits of the townspeople for your gallery.  Every picture has a story to tell and the colorful cast of characters in this town have plenty to say.

Download the app here: Mystery Math Town
iPhone Screenshot 4
AMU Play Catch
Price: $0.99

AMU is the world's first mobile game that not only takes place on your screen, but also takes place in the world around you.  An entertaining test of agility, coordination and spatial awareness, AMU uses a sophisticatedly simple and graphic design interface to open dynamic, demanding game play to you and your surroundings. For the best experience, play AMU with your headphones! 

Download the app here: AMU Play Catch

Common Core Look-Fors
Price: $2.99

iPhone Screenshot 4
CCL4s provides an interface for entering observation data as well as access to all the Content Standards for Mathematics K-12, English and Language Arts, and the ISTE NETS.S. The collected observation data can be shared via email or with our unique built-in instant meeting. The graphs are very interactive and allow observers to merge different observations to compare and contrast different teachers or the same teacher over time. Using the Timeline feature, observers can track the observed Look-fors through time.

Download the app here: CCL4

Web 2.0 Tools for Math Classrooms

Sparkol VideoScribe - What's your story?
VideoScribe gives you the tools to explain, market, and explore your product or service quickly and easily in a unique and engaging way.  Users tell them that they are amazed how easy it is to get results quickly.

From school teachers, lecturers through to e-learning companies, the power of VideoScribe gives you the ability to explain concepts, illustrate talks, and engage an audience in a new an incredible way.  With the added benefit of educational discounts.  Not only can you create training materials quicker and easier than ever, you can also enjoy outstanding value.

Check out the site here: VideoScribe

inklewriter screenshotWith inklewriter is a great way to get your students writing and tell great stories.  The site helps writers tell interactive tales with the minimum of fuss.  Inklewriter keeps your branching story organized, so you can concentrate on what's important- the writing.

Inklewriter is a free tool designed to allow anyone to write and publish interactive stories.  It's perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and creative writing.

Check out the site here: Inklewriter

Free your photos from their random folders and dusty frames.  Every photo has a story and now you can preserve the voices behind your photos.  Narrable makes adding your voice or the voices of your friends or family as easy as natural as talking on the phone.  Your story can be made to be shared with friends and educators.  It is easy to embed it on your blog or website for everyone to see.

Check out the site here: Narrable

At CryptoKids your students learn how to break codes, create their own codes, and play games and activities for the students to do.

Check out the site here: CryptoKids

Online Gaming Center

The online gaming center/station is one of my favorites as well as my students.  Students get to practice their problem solving as well as simple concepts that some students may be struggling with.  I set up a leaderboard to tell students how well they are doing on the online gaming portion, students who practice and get higher scores normally do practice outside of the classroom to get a better score inside the classroom.

These games get students excited to come to math and keep them engaged as they practice their math techniques.  Here are a few of the games that my students play in the classroom.

XY Flyer
XYFlyer is a game where you have to plot a course for your airplane to fly through the rings.  You advance to different levels and progresses the same way a curriculum would progress.  If you email the creator of the game in your class, they have the ability to create a page dedicated to your class that will allow you to track the progress of your students.  You can watch the demo video to get an idea of how to play the game and how it can be used in your classroom.

Check it out here: XYflyer

Here are some games that your students can play:

Alien Angles (Geometry)

XDetectives (Algebra)

Party Designer (Area and Perimeter)

Save the Zogs (Linear Equations)

Swimming Otters (Algebra)

Otter Rush (Exponents)

Check out more math games here: More Math Games

Podcasting Center

Create short radio drama using lines of dialogue
With specific characters, using tone and inflection, and writing narration.  Students can create a short radio drama using lines of dialogue where students may broadcast through a podcast a short mini-series or moments before Pythagoras died.

Readers Theater from a book or Audio Drama
Students can read a chapter from a book and have students who struggle with reading listen to the podcasted reader's theater.  Students get to create a narration of a story with tone and inflection, especially with characters.

Check out more information: Reader's Theater in Math Class

Writing for fan fiction and performing (with math in mind)
Students can write fan-fiction books and perform or do reader's theater with books or chapters that are student created.  Students get to perform the same as reader's theater and short radio drama, but it includes writing fan fiction with books that helps students develop their writing skill and move them higher with math in mind.

Look for more information here: Fan Fiction Math Books

Character interview
Students can podcast a character interview of a particular story.  Just with any other book it creates background knowledge of what students know about a character.  This helps the dig deeper into the book and help struggling readers pull out information that might have been skipped over.

Media Review of a book, play, etc
Students can make a podcast of media reviews such as books they read with math in them, the newspaper, and plays.  Every year some of the students go to Calculus the Musical which is a traveling show put on by MATHEATER.

Check out the link here: Calculus

Audio Tours
Students can produce audio tours of student's work.  Students work could include art and history that are put in the math classroom.  Students can also have audio tours of work they created such as story problems, students can introduce the story problem and have them describe how they solved the problem.  Students can also make a podcast of how they solved the other's problem.

Historical Interview
Students can also create podcasts of historical interviews with famous mathematicians.  Students can create a historical interview of Pythagoras, Euclid, Archimedes, Euler, or Hilbert.  Students can use inflection as they try to mimic how they think they would have spoken back in the day.

Game Board Centers

This scheme for the teaching and learning of numeracy through problem solving consists of a series of modules which provide effective support for teachers of mathematics who wish to introduce into the curriculum a component which enables their students to link their mathematics to the real world in which they live.

Design is an important area of real problem solving that many people face regularly in their lives at home and at work. The context of 'the design of board games' fits well in a mathematics classroom. Board game designers face a wide variety of problems which have to be solved before a game is complete. These problems involve them in the deployment of a range of strategic skills and a variety of different mathematical techniques if the end product is to be a success. In this module students face and solve such problems in designing their own board games.

The classroom activities are arranged in four stages that are typical of the design, process. These are outlined below, together with the main strategic skills that are being developed.

1. Looking at examples
Students playa number of games which have been devised by someone else, discover faults and short-comings and suggest improvements. (This involves the strategic skills of understanding a situation' and 'identifying relevant factors in it'.)
2. Developing your own ideas
Students share their ideas within groups, then decide on a rough plan for their own game. (This involves listing alternatives, estimating resources required, making decisions and detailed planning.)
3. Making your game
Each group of students produces a detailed design, then makes it up and checks the finished version. (This involves 'implementing a plan', 'selecting and using appropriate mathematical techniques' and 'checking and testing'.)
4. Testing and Evaluating
 The groups exchange games and test them. When they are returned, each group re-assesses its own game in the light of another group's comments. (This involves 'evaluating the outcome of a plan in action'.)

Check more out here: Designing a Math Game

Lesson Example

Create the following items for your game:

Theme: Create a theme or your game (sports, beach, under the sea, etc)

Math Directions: Clear, step by step directions on how to complete fraction or decimals topic.

Game Directions: Clear, step by step, instructions on how to play the game. They must include:

1. Number of players
2. Materials Included
3. Goal of the game
4. Step by step instructions
5. How a Player wins
6. Answer key included

Check out more here: Create Your Own Math Game

Check out this last site: Create Your Own Math Game